Sony PS4 review: Hands-on
The Sony PS4 has made its debut at E3 and T3 was there to
get our grubby mitts on it for a game or two. Deep in Sony's bunker at E3 at
the Los Angeles Convention Center, T3 spent a good few hours investigating the
veritable might of the new PS4.In a series of demos, we got to grips, quite literally, with
the new DualShock 4 controller, the PlayStation Camera, the companion iOS and
Android app, and a smattering of new titles such as DriveClub, Killzone Shadow
Fall and Knack, plus a Play Room demo.
Sony PS4 review: Hands-on |
Sony PS4 review: Hands-on |
Sony PS4 review: Hands-on |
Sony PS4 review: Hands-on |
Sony PS4: Controller
The controller itself is sturdy and reassuringly weighty in
the palm compared to the always-a-bit-light-for-us DualShock 3, which is
interesting as the Xbox One has slimmed down just as Sony has homed in on heft.
It's not bulky though, and its sleekness is married to an almost textured
coating on both the base and dual sticks that helps grip.
The dual sticks feel stiffer compared to the PS3's, and
while this initially jars, we found with more exposure to them we actually
preferred it for accuracy, though it takes some getting used to.
The triggers are now really very trigger-like indeed
(although Killzone, rather bizarrely, still doesn't assign them as aim and
fire) and their close placement to the shoulder buttons is a good design move
that aids quick changes.
Sony PS4: Touch panel
Sony PS4: Touch panel |
The central touch panel is very responsive when navigating
menus and a satisfying click acts as a surrogate Start button in its absence.
We actually really missed Start and Select to, well, start
with (how do you pause?!), but the more time you spend with the touch panel,
the more you realise what an increasingly exciting addition it is. Indeed, it's
as at home replicating a touch screen as it is the movements of a PC trackpad.
On Killzone it brings up a secondary menu of attacks, while
on Play Room it was used for everything from throwing things onto the screen to
rubbing to interact with on-screen characters to moving on-screen paddles for
air hockey. The bridge between smartphone games and the new raft of independent
developers that PlayStation's busy pleasing is a very palpable one.
Sony PS4: 10 things you need to know
The motor rumble of the controller and speaker combine to
generate some very impressive feedback, though not quite of the standard of the
Xbox One's new joypad.
There's no rumble in the triggers here, but there is a real
feeling of weight being moved around. At one point in the Play Room, AI bots
fill the controller, and you can hear and feel them moving around inside the
pad as you manipulate it. Alas, none of the demos used the new Share or Options
button so we were unable to test their use.
Sony PS4: Camera
Sony PS4: Camera |
The PlayStation Camera is a bit of a micro-Kinect, following
in the best tradition of EyeToy. Like Move, it reads the light bars on the rear
of the DualShock 4s so that you can manipulate items on screen with it, but
also reads your flailing arms to interact, too.
The resolution is decent if nothing too scary – it doesn't
track your expression or engagement, but it can tell if you've covered your
eyes (the crowd of AI bots on the demo hushed, before we pulled our hands away
and they all cried in a really quite charming game of Peek-a-boo). It will also
set your head on fire – virtually, at least – in that AR style that Reality
Fighters and its Vita brethren did.
Even more exciting was the PlayStation companion app, which
will be available for iOS and Android smartphones and tablets (in this case an
Sony Xperia Z tab, obviously) as well as the PS Vita.
This is what the likes of Ubisoft are using in Watch Dogs
and The Division as Sony's answer to SmartGlass, but here it was used to draw
objects on a very simplified version of art package and literally 'throw' them
on to the big screen. It's basic so far, but again, there's real potential
there if they can expand the options.
The Play Room, a thoroughly enjoyable tech demo that's not
confirmed for any official release, makes great use of the cam and we think
Sony would be bonkers not to include as a getting-to-grips-with-the-hardware
retail release. Maybe it could be packaged with the PlayStation Camera now Sony
has confirmed that omitting that from the PS4 box was a way of keeping the
costs down?
Sony PS4: Games
Sony PS4: Games |
DriveClub is a decent racer with some nice features,
although graphically we weren't as blown away as we expected (though the
'Pre-Alpha, 35% complete' sign should explain that). Handling is decent, with a
focus on drifting with the shoulder buttons, but the system of Fame points is
what is really interesting.
You race in clubs, but as you make your way round the track,
independent challenges pop up with headshots of other drivers attached. You
then have a variety of durations to better the random opponent – be it
cornering, average speed or, yes, drifting – for extra goodies. It certainly
keeps you interested, even if you've raced well ahead, and we can only imagine
the online integration that will follow.
Sony PS4: Games we want to play right now
Knack is a rather basic combat brawler that has you smashing
up scenery and growing your body, Katamari-style, before beating up a
succession of bulky henchmen. Some twitchy camera angles aside, it's fun,
though very much a 'first wave' title at first glance.
Finally, Killzone Shadow Fall looks rather gorgeous, although,
in forests and detailed shrubbery, the particular level we played looked bugger
all like typical Killzone.
Sony PS4: Games we want to play right now |
The sheer number of combat options across triggers, d-pad
and touch pad baffled us to the extent that we blew ourselves up twice with a
grenade before we knew what was going on, but with persistence we actually
killed some people and left intrigued by exactly where the extensive weaponry
and drone assistance would take us.
Sony PS4: Verdict
While it's far too early to reach any genuine conclusions on
the PS4, what with all games way off completion, few actually playable, the UI
and Share features yet to be shown off and the full hardware setup hidden from
view, the controller and the implementation of new technology bodes well.
The DualShock 4, for us, is an improvement on its
predecessor, more comfy in hand and with a wealth of immersive bells and
whistles to see it through years of innovation. The PlayStation Camera is
clever and fun rather than intrusive and being removed from the console package
to keep the price low makes financial sense, though this could stymy software
development focusing on the new tech in the same way Xbox struggled with Kinect
support.
First-party launch games at the moment seem decent rather
than stunning, yet the potential, in terms of graphical output, is clear, and
is already being exploited to a greater degree outside the PlayStation camp,
while the nifty companion app hints at greater connectivity than we first
suspected. We're eager to try out more
Sony PS4: Verdict |