Tom Francis's financial investment stood at just $30 on the debut game, the developer of acclaimed espionage action game "Gunpoint" covered its costs within 64 seconds of going on sale. That sum was the cost of a Game Maker license, the program in which he made his game of office break-ins, systemic tomfoolery and superhuman leaps. But more importantly for Francis, the initial success of PC release "Gunpoint" has enabled him to devote himself full-time to his new craft. "Gunpoint" was initially conceived as a way for him to break into game development and find work at an established studio, but a blog post on Francis' website Pentadact reveals a new perspective. He said - "More amazingly, I can [make games] with total creative freedom. There's really no pressure for my next thing to make a particular amount of money, so I can do whatever I think will be most exciting." "It also means I can affor...